Sunday, November 18, 2012

Paper Mario: Sticker Star for the 3DS

Paper Mario: Sticker Star was made by Nintendo and was released on Nov. 11, 2012. Paper Mario: Sticker Star is only for the Nintendo 3DS, but is also can be bought on the 3DS' eShop for only 39.99 US Dollars. Sticker Star is the fourth game in the Paper Mario Series. After Super Paper Mario (Wii Game), Nintendo decided to go back to it's old Turn-Based Battle Style like Paper Mario (N64... I Already Rated it. It's under my It's By The Book Blog) and Paper Mario: The Thousand Year Door (Gamecube).

FUN: This game was so entertaining, most people had a hard time putting it down. The dialoge, gameplay, and whole humor thoughout it was so fantastic that it was never boring. However, it ended too quickly. FUN - 1.5.

REPLAY: This game has no replay value, unless you count getting 100% Completion (Which I'm trying. Almost done, too). REPLAY - 0.5.

STORY: The game begins with everyone having a great time at the annual Sticker Fest. However, it didn't last long when Bowser went and touched the Sticker Comet, a comet that comes once each year to grant wishes (Seriously... why on earth does the Mushroom Kingdom have so many wish granting items!?!). Touching the Comet causes it to explode, spreading stickers everywhere and planting a special powerful sticker on Bowser's head. The sticker on Bowser's head causes Bowser to go crazy! After Bowser destroys the Sticker Fest, Kidnaps the Princess... again, and disappears, Mario wakes up to find the whole town a huge mess. After Mario gets up, he hears a voice calling him. Following the voice, he finds Kersti, a Royal Sticker in charge of protecting the Sticker Comet and the Six other Royal Stickers. She orders Mario to go and gets the missing Royal Stickers. It's up to Mario to Find the Royal Stickers and save Princess Peach Yet Again! STORY - 2.

DIFFERENCE/ORIGINAL: Even though this game is like it's first two games of the series (Turn-Based), it has a unigue twist to it battles. You attack using stickers in your Sticker Album. That's right... No Badges, No Parners, No Magic, Just Stickers. On top of that, with the help of Kersti, you can Papertise (Outside of Battle ONLY) and use a Slot-Machine-Like Battle Spin for more power. To get more powerful Stickers that aren't like your normal items (Boot, Hammer, Flowers, Etc.), all over the worlds are items called Things. If you go to certain places, you can fling these Things against a wall and turn them into Stickers. Also... unlike the past three Paper Mario games (Only half of Super Paper Mario), each world is like New Super Mario Bros. Wii. Each world has a set number of stages that you can re-enter and re-collect the Stickers in that stage (Think W1-1, W1-2, and so forth). DIFFERENCE/ORIGINAL - 1.5.

DIFFICULTY: If you don't have a battle plan for each battle and stage, then the game can be a little difficult. However, if you plan it out (And stock pile the Thing Stickers), it very easy and simple game. DIFFICULTY - 2.

TOTAL - 7.5.

There you have it! Paper Mario: Sticker Star in a nutshell! I got this game on Nov. 13 and just finished it today (Nov. 18). However, I did not get 100%. Since it saves the game after you beat it and brings you back to the last stage you played on the world map, I going back to finish getting 100% complete. I'm also working on a Sticker Museum Guide for Gamefaqs.com, so look for that within a week. Thanks for reading my post! Until next time... See Ya!

Benjamin Parker aka Nintendo Rater

Wednesday, August 29, 2012

The Legend of Zelda: Seasons & Ages for the GBC

Upon the new era for handheld video games, Nintendo started thinking of new ways to advance the techology of gaming. From the success of Pokemon Red and Blue, for the GameBoy, and their trading through link cables, Nintendo, with the help from Capcom, they created a Legend of Zelda set of games with that trade feature included. Seasons and Ages, a set of games that makes it impossible to get a 100% completion without using both games and trading between them, was the first and only set of Zelda games (Meaning that the two games are two halves of one whole game). Seasons & Ages were both released in 2001 for only the GameBoy Color, at the exact same day. If Nintendo didn't release them at the same time, the trade feature would not have any use (Just like the Pokemon games).

FUN: Let's face it... Zelda games are always fun and entertaining. When it comes to Seasons & Ages, two different stories, both with different bosses, characters, maps, dungeons, and overall completely different games, are not fully complete and satisfying unless you play both and trade between them. Both games feel like they are complete games, until you beat the game once. There you find out that you can connect the two games via passwords you get when you beat each game the first time around. FUN - 1.5.

REPLAY: For once, there are games from the Zelda Series that actually have some replay value. Seasons & Ages have a New Game + feature that only works if you or a friend had already beaten one of the two games. When you beat Seasons or Ages for the first time, you are given a password that you have to give to someone who has beaten the other game. For example, if I just defeated Seasons and recieved the password, I would need to give the password to someone who just defeated Ages and visa versa. When you type the password from the partner game into yours, you will earn you the New Game + feature. That feature will give you new items and a special dungeon. The game may be the same exact game you just beat, but certain items (Like your sword, shield, bomb bag, seed bag, etc.) that you could only level up to level 2, now can be upgraded up to level 3. A level 3 shield equals the Mirror Shield in Ocarina of Time or maybe Link's Awakening. The shield will reflex certain attacks. The Special Dungeons are the most difficult dungeon in the two games. If memory serves me correctly, at the end of those dungeons will give you something really powerful. REPLAY - 1.

STORY: Like I said before, the two games have completely different stories. In Seasons, Link meets Din, the Goddess of Power, having fun dancing and feasting. Suddenly, Onix, General of Darkness, blows Din away using a tornado, causing the Seasons to go crazy, thus sinking the Temple of Seasons underground to some sort of lava world with creatures that look like the Jawas that collected the robots in their big tank-like sandroller on the planet Tatooine in Star Wars: A New Hope. It's up to Link to get the Rod of Seasons, all the powers of the four Seasons, and the eight Essences of Seasons, in order to save Din from Onix. In Ages, Link meets Nayru, the Goddess of Wisdom, playing her harp and singing songs to people and animals. Suddenly, Veran, Sorceress of Shadows, captures Nayru inside the shadows of darkness, causing the Flow of Time to go crazy, thus making random Time Portals. It's up to Link to find the Harp of Ages, get all three Songs of Time, and Essences of Time, in order to save Nayru from Veran. STORY - 2.

DIFFERNCE/ORIGINAL: Everything in Seasons & Ages are very similar to Link's Awakening. The main difference with these two games is the fact that the two games are connected. To be exact, they are two half of one whole. Like I said before, you need both games to get 100% completion. Along with the New Game + using the two games' passwords, you can trade Rings anytime to the other game. To new items are the Rings, many types of Seeds, Rod of Seasons, and the Harp of Ages. DIFFERENCE/ORIGINAL - 2.

DIFFICULTY: Two Words... Very Balanced. DIFFICULTY - 2.

TOTAL - 8.5.

There you have it, The Legend of Zelda: Seasons & Ages, my first rating of two games. Thanks again and keep reading my posts. Nintendo Rater.